Mefirst wrote:
I dont think we need that mod.
We run dedicated engineers and EOD sections in a lot of ops. They usually have a poor time of it.
This would increase immersion for them whilst the rest of the troop pull security.
Scenario... 3CB are escorting EOD to a IED factory. Taliban knew the convoy way approaching and laid a bomb on the route. With the lead of the convoy disabled and the rest trapped with unknown ied and mines around them, the taliban launch an attack on the stranded troops.
3CB have to clear a route to better ground and escape or defeat the attack.
Creating missions/scenarios isn't just about 'go here, shoot people'
You have to create a feeling of purpose for being there in the first place, a major obstacle to overcome to do your mission/survive and/or a massive change of plan that requires teamwork and a sense of urgency to keep people on their toes and have fun.
We do this with a combination of storyline, creative missions and good old fashioned switcheroo. The mods are the tools we need to keep doing new ones otherwise it gets stale very quickly. Hence we have a mod team that works tirelessly to do new 3cb kit and features, we are constantly on the lookout and test new mods and maps and have mission creators who work their balls off to keep things fresh.
It is because of this high quality work that 3CB is growing from strength to strength and long may it continue.
Now about the mod....shall we test it?