Snoman wrote:
I've been doing a bunch more testing, and I don't think that it's an ACE3 issue. I've noticed that when I get someone else to man the mortar, when I load the tube moves just prior to firing, and the rounds that are fired in this way land way off target. If I load the mortar, then get in and fire, the rounds are bang on target.
Do any of the 3CB mortarmen have any insight on what's happening here?
Snowman, by "someone" else do you mean a player or AI?
The mortar is represented in A3 as a vehicle, and as such the ownership changes with the driver (or in the case of the mortar the gunner). When you jump into the mortar seat, the server passes ownership of the mortar to your PC. So its then local to you. When another player is in the gunner seat, ownership is passed to their PC. With all vehicles if you're not the owner the position of the vehicle can be slightly different from reality. Reality being the position of the vehicle on the owners PC. Its very obvious with some helicopters. You see them appear to bounce on the tarmac when another player is in the cockpit. Its your PC fighting with theirs as the exact position of the vehicle.
In terms of the game, all important calculations are done on the owners PC. So the mortar trajectory calculations are done on the gunners PC. The loader may see the mortar position change but it "should" not be effect the trajectory of the round. At least that's how its meant to happen.
It sounds like you have found a bug, but whether it is with our implementation or the underlying engine, I'm not certain.
Needs some more detailed testing in MP