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Mods Update - CUP and Panthera Released to wild

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Posted: Tue Nov 25, 2014 1:23 pm     Super secret spam barrier
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The original code is a little rough in places, so have taken the opportunity to refactor it.  Missing references, incorrect class names, etc etc.  I'll write up a change log, once we have finished.  TBH I'm surprised it worked at all.


Posted: Tue Nov 25, 2014 1:38 pm     Super secret spam barrier
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Great work. If it helps, the arma 2 samples BIS released has the BAF weapon configs and models in there for the L85, L85 UGL etc... Also, it appears Joint Rails was just updated. Will this have any effect on the CTD we were experiencing with Trixies weapons?

"Never turn down an ale, who knows if it may be your last."


Posted: Tue Nov 25, 2014 1:42 pm     Super secret spam barrier
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Evrik wrote:
Also, it appears Joint Rails was just updated. Will this have any effect on the CTD we were experiencing with Trixies weapons?

Sadly not. I just tested it and it still crashes A3.


Posted: Tue Nov 25, 2014 4:12 pm     Super secret spam barrier
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Apollo I have a feeling that the version that we were workings on may not have the issues but I can't be sure. 


Posted: Tue Nov 25, 2014 4:48 pm     Super secret spam barrier
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Andy1 wrote:
Apollo I have a feeling that the version that we were workings on may not have the issues but I can't be sure. 

Please let that be true!

To test:

@asdg_jr, @trixie_britishweapons

Editor, Virtual Reality
Playable NATO rifleman
Ammo box with Arsenal ...init: this addaction ["Open Armoury", {["Open",true] call BIS_fnc_arsenal;}]
Preview

Open Armoury on ammo box
Select L85A2 RIS, add the TA31F-RMR scope
Close Armoury
Open Armoury
Click on MX rifle - - -> ArmA CRASH


Posted: Tue Nov 25, 2014 6:18 pm     Super secret spam barrier
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But howl which version of trixies are you using. The one on PW6 or the edited version by lifetap and myself. The reasons for asking is what we had was I think a far early version. I don't even know if it supports ASDG.


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Posted: Tue Nov 25, 2014 7:25 pm     Super secret spam barrier
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So the version of Trixies weapons that we have been working on has NO sights that means once it is completed with regards to the weapons we can use it.  Yes we won't have the correct sights but we'd have working weapons.


Posted: Wed Nov 26, 2014 8:34 pm     Super secret spam barrier
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Mh, it seems like the CUP release has been delayed? They said 2-4 days about 5 days ago ;)


Posted: Sat Nov 29, 2014 11:32 am     Super secret spam barrier
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@CUP now on PwS.

It's brilliant!

L85 with RIS and ACOG.
L85 with UGL and working ladder sight.
L86
Minimi
L7A2
AT4
Javelin - working!! 

No rpt errors. Yes!

Added to public server modset.


Posted: Sat Nov 29, 2014 11:33 am     Super secret spam barrier
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CUP Weapons is ~850MB on PwS.

It includes the 
L85A2 (assault rifle, with RIS (rails))
L85A2 UGL (working flip-up sights)
L86A2 (LSW - 'Light support weapon', effectively an LMG, but supposed to be used in rapid single-shot mode, not full-auto)
L110A1 ( UK version of the FN Minimi/US M249, the 5.56 LMG)
L7A2 (GPMG, general purpose machinegun. The UK version of the FN Mag/US M240, a 7.62 MMG)
L115A1 (Accuracy International AWM, a .338 Lapua sniper rifle. If you're hit by it, you won't  be any less dead than if you get hit with .50 BMG, but your vehicle might survive these better than .50 BMG)

The pack also includes the Glock 17. (No Browning HP)
There's also a really sweet looking javelin! (It has the usual issue that it shows a tube without CLU when out of ammo (should show CLU without tube))
I don't know what the british MANPAD system is, but we do have Stingers.

Also included is a 3D SUSAT (sweet!) and two ACOG's.
We have the "iron-sights-on-top" version, which has 3D iron-sights as backup and a 2D magnified view with a reticle that I don't recognize (looks roughly like this https://www.trijicon.com/images/product_reticles/TA01NSN_reticle_popup.jpg but it's missing the 4/6 hundred meter markers and features no illumination).
as well as the TA31F, with the familar "red chevron" style ACOG reticle (2D, and properly iluminated at night) as well as the red dot back-up-sight). The red-dot works like a "real" red-dot, too! 

What we are missing is the L118A1 (Accuracy International AW, 7.62 bolt action marksman rifle) or the L129A1 (a 7.62 AR-10/SR-25 descendant semi-auto (or even full-auto?) marksman rifle).
We're also 'missing' carbine and crew versions of the L85 but I don't think anybody has ever modelled those for any arma game. We are also 'missing' the L85A1, i.e. non-RIS version.

In conclusion, we have 99% of what we need for a modern Afghanistan/Iraq-era british loadout, with the only exception being the lack of a 7.62mm marksman weapon (L129A1).
While not ideal, we could reasonably use the vanilla A3 Mk14 EBR as a place-holder for the L129A1 (it looks vastly different, but does the same functionally)


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