Version 0.94.1 KoffeinFlummi released this 6 minutes ago
- Added: AGM_Core_Fnc_progressBar now returns the progression it had at the time of cancelling (#1432)- Changed: The way AI reacts to flashbangs (#1375)
- Changed: AI units no longer create backblast damage when firing launchers (#1404)
- Changed: New model for the spare wheel. (#1402)
- Changed: AGM's marker system is now in a seperate PBO, AGM_Markers (#1389)
- Fixed: Putting in ear plugs didn't require the item (#1429)
- Fixed: Wasn't able to use Shift + [number keys] to select weapons without using "Disable Command Menu" (#1426)
- Fixed: Couldn't use spectator mode from unconscious state (#1415)
- Fixed: AGM_Wind would throw an error on some maps (#1412)
- Fixed: Various "Updating Base Class" errors (#1407)
- Fixed: Issues with AGM's inheritance, causing some vehicles to not have certain issues (#1386)
- Fixed: Issues with various grenade throwing modes caused by a change in grenade mass (#1385)
- Fixed: Friendly-Fire messages were sent multiple times with JIP clients (#1377)
- Fixed: All new markers were global (#1351)
- Fixed: Issues with MouseZChanged (#1336)
- Fixed: An issue with floating explosives. (#1217)
I think the laggy markers is fixed here... that COULD have been causing all the wierd Zeus and Server lag we were experiencing
SJ