Whiplash wrote:
Just mentioning it to make sure other people do as well. Because now it doesn't differ in any way from the ACE medical system that, at least at one point, was the "thing to be" and "why every other medical mod is s**t".
I was thinking the same, and wondered why I disliked AGM if I loved using the ACE medical system for so long. After myself and others being shot down a few more times I soon realised - we were (90% of the time) getting knocked unconscious the instant we get shot (rather than just bleeding or getting injured first). This takes out any sort of aspect of 'fun' for me as taking a hit in the leg, going unconscious, and then waiting 6 minutes+healing time (minimum 1 bandage + 1 morphine + 1 epi + possibly a blood bag) to get back into the game isn't enjoyable/fair (for me or anyone else) by any means.
If I make a considerable mistake (i.e. running straight into a squad of enemies), then yes I should be given a considerable punishment in return (being knocked unconscious/killed). But being unexpectedly ambushed and our entire team killed within 2 minutes without a fighting chance (as it did today - our entire team was wiped out in minutes without any chance for us to attack back) is not a balanced system and is extremely tedious.
Perhaps this requires further testing as, to be fair, we were only on the server for about half an hour.