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Posted: Sun Aug 17, 2014 9:50 am     Super secret spam barrier
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ALiVE updated to include Logistics...


Ripped from Armaholic here


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The ALiVE Team released an updated version of ALiVE - Advanced Light Infantry Virtual Environmenton the BI forums. The Advanced Light Infantry Virtual Environment (ALiVE) is an easy to use modular mission framework that provides everything players and mission makers need to quickly set up and run realistic military operations in almost any scenario.

    Quote : ALiVE is a dynamic campaign mission framework. The editor placed modules are designed to be intuitive but highly flexible so you can create a huge range of different scenarios by simply placing a few modules and markers. The AI Commanders have an overall mission and a prioritised list of objectives that they will work through autonomously. Players can choose to tag along with the AI and join the fight, take your own squad of AI or other players and tackle your own objectives or just sit back and watch it all unfold.

    Mission makers may wish to experiment by synchronizing different modules to each other, or using standalone ALiVE modules as a backdrop for dynamic missions and campaigns, enhancing scenarios created with traditional editing techniques. ALiVE can significantly reduce the effort required to make a complex mission by adding ambience, support and persistence at the drop of a module.


    The 0.7 update is all about Logistics. Logistics is a critical feature of warfare and no battlefield would be complete without it. We have built a fully functioning battlefield logistics system that reflects the continual demand for supplies and battle casualty replacements required to maintain operational effectiveness of front line fighting forces. Our credibly realistic, fully autonomous Military Logisticssystem assesses the tactical situation and delivers BCRs and vehicles to the front line Operational Commanders (OPCOM) on demand. Of course these supply routes are vulnerable to interdiction, allowing players to disrupt enemy supply lines by ambushing logistics convoys, choking off the vital flow of supplies and having an actual, meaningful impact on the enemy’s fighting power.

    Recognising that players need logistics too, we have added a simple “lift & shift” system that allows players to move objects and ammo crates in cargo and tow vehicles. When using the Database module, you can now benefit from full persistence of every object the player interacts with. ALiVE Player Logistics is On by default when running ALiVE but can easily be enabled or disabled with a module in the editor or in game from the ALiVE menu. This is useful if you prefer to use one of the other logistics systems made by the community. Note that Persistence should work with them too but there may be some conflicts - please provide us with feedback! Additionally, there is an ALiVE Player Resupply tablet to request new vehicles, equipment and AI units from the same logistics force pool as OPCOM.

    We didn’t feel that was quite enough for an incremental update (!) so we have also developed a Custom Objectives Module. This neat module can be placed anywhere on the map to quickly and easily create pre-populated military objectives, complete with one of several custom compositions. It can be used standalone or integrated into the operational planning layer by syncing to OPCOM.

    The Logistics Update is a major milestone for us and it has been a massive effort turning our original concepts into reality.

    Release Highlights:
    • Battlefield Logistics System
    • Player Logistics System
    • Player Resupply
    • Custom Military Objectives Module
    • Persistent Player Vehicles and Object
    • Combat Support Enhancements and Fixes
    • Support for current stable version of A3
    • Indexed several new community maps
    • Lots of bug fixes


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