Mefirst wrote:
Its important to remember/realize that we run a lot of missions on our public server. The reason for the large ammoung of missions is that we want to provide missions that dont feel or play the same way. That means that players will eventually find a map on the server that they do not like or dislike. We basically change maps every 3 days. That means that when for example Copper Valley is has had it three days, it takes 26 days until the map is back online again. Si if a players doesnt like a map, he has a fair ammount of time in which he can enjoy other maps.
I agree that the spawning mechanics of a jammer needs some checking if they spawn in very unlikely places like in the middle of a tree. However you also need to be aware that tasks need to work more or less on the server at all time. Meaning there are usually tasks you can do with a few players and some tasks where you need more players. Searching a relatively large urban area with only 6-8 people is obviously time consuming and eventually boring, but there are usually things you can do on our missions that work better with smaller ammount of players.
I highly disagree. What you said in the first paragraph is based on the idea that all the other missions in the rotation are enjoyable. Many of the missions to players are not enjoyable, be it because of how long they've been in rotation, or how unplayable it may be.
Again, I disagree with the second paragraph. You say there are usually tasks that can/cannot be done with a small amount of people. Not true. This is because the spawn in randomised. Thus, if it spawns in a tree, even with two full sections, it could take ages to find. So regardless of how many you have, it can still be extremely time consuming to find.