Serjames wrote:
Guys this is an old fix really - and IIRC a CPU intensive one. The long term right way to do it is have units and vehicles properly coded to use CBA..
I've known about this fix for a while but didn't know it was CPU intensive, thanks for the info (was going to suggest we put it our old @3CB_config).
Any chance we can contact the authors and badger them to make them CBA compatible (if we've not done so already)? Maybe it's something we could do for them (if easy to implement) and send over the config?