We're still working our way down the priority list on the
Mod Roadmap.
Currently we're finishing off adding new vehicles in Phase 2 and new maps in Phase 3.
Then we need to concentrate on improving the variety of Opfor available to us in Phase 5.
People have also requested we add more Blufor units so this will get inserted in Phase 5 too.
Once we reach Phase 6 will be the time that the questions posed here will really have most relevance.
We could bump up the priority of these mods, but no one has suggested this in the 6 months since the Roadmap was created. To my mind it is better to focus our limited mod-incrementing time and effort to items that we do not have at all.
So, you might ask, what is the reason Blastcore / Sound Mod 'X' cannot be made an
option for players right now?
1. Although supposedly client-side, these mods do have an effect on the server and stability for other players (proven)
2. Bug reports become much more complicated to analyse when players have variable mod sets
As it can't be made optional, not only does the priority for it's introduction have to be changed significantly for us to consider it now, but everyone has to agree that they like a particular sound mod and will run it happily. I don't see this agreement being easy, because the enjoyment of sounds, like art, is very subjective, and what one person thinks is great, may sound horrible to another. There is also the issue of whether everybody's PC can handle the additional load.
So, although this is a good discussion to have and it would be nice to know what the favourite Sound Mod is amongst members, I can't honestly see it getting implemented in the short term.