/////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\
BTC_revive_time_min = 5; // [5] Minimum time (s) before injured player can be revived
BTC_revive_time_max = 300; // [600] Time (s) before injured player dies
BTC_who_can_revive = ["B_medic_F"]; // ["Man"] Which classes can perform a revive
BTC_disable_respawn = 0; // [0] 0 = respawn available, 1 = no respawn
BTC_respawn_gear = 0; // [1] 0 = do not respawn with gear, 1 = respawn with gear
BTC_active_lifes = 0; // [1] Limit number of revives/respawns (0 = no, 1 = yes)
BTC_lifes = 999; // [10] Maximum number of respawns available
BTC_spectating = 0; // [2] 0 = disable, 1 = units group, 2 = side units, 3 = all units
BTC_spectating_view = [0,0]; // [0,0] To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free
BTC_s_mode_view = ["First person","Behind the back","High","Free"];
BTC_black_screen = 0; // [0] Black screen + button while unconscious or action wheel and clear view
BTC_action_respawn = 0; // [0] If black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too....
BTC_camera_unc = 1; // [1]
BTC_camera_unc_type = ["Behind the back","High","Free"];
BTC_respawn_time = 0; // [0] Time (s) until respawn after clicking the button
BTC_active_mobile = 1; // [1] Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no))
BTC_mobile_respawn = 1; // [1] Active the mobile respawn fnc (1 = yes, 0 = no)
BTC_mobile_respawn_time = 30; // [30] Secs delay for mobile vehicle to respawn
BTC_need_first_aid = 1; // [1] You need a first aid kit to revive (1 = yes, 0 = no)
BTC_pvp = 0; // [0] Disable the revive option for the enemy
BTC_injured_marker = 1; // [1] Show unconscious player icon (1 = yes, 0 = no)
BTC_3d_can_see = ["Man"]; // ["Man"] Which classes can see the unconscious player icons
BTC_3d_distance = 30; // [30] Visibility distance for unconscious player icon
BTC_3d_icon_size = 0.5; // [0.5]
BTC_3d_icon_color = [1,0,0,1]; // [1,0,0,1]
BTC_dlg_on_respawn = 1; // [1] 1 = Mobile only, 2 Leader group and mobile, 3 = Units group and mobile, 4 = All side units and mobile
BTC_objects_actions_west = [BTC_base_flag_west]; // [BTC_base_flag_west];
BTC_objects_actions_east = []; // [BTC_base_flag_east];
BTC_objects_actions_guer = []; // [];
BTC_objects_actions_civ = []; // [];