2 Moans and an idea
Ok here we go, on the public server slots are assigned for a reason more ppl are taking slots and picking their own loads, while this is ok the loadout they pick should be relevant to the role they are taking within the section a few days ago we had a medic in full marksman gear rifle etc didn’t know
he was medic till we got out in field soon as we took fire and had injuries we called for medic only to find he had no medical supplies but he did have enough ammunition to lay waste to a small city. I am all for mixing gear up as everyone knows but I think it should be kept relevant to the role taken we once had a section with 5 marksmen which just makes the job incredibly difficult.
Another problem which seems to be arising is pilots laying waste to vast areas of cities/objectives etc, my understanding of the pilots role is they are under the direction of forces on the ground on a number of occasions now we have come on only to find helis blasting away at towns/objectives
we then spend 30 mins getting set up loading vics driving there only find someone’s been on earlier and blasted hell out of the place. I understand this is hard to look after so calling on members and ppl joining the public server to remember it’s a team game and other players would like things left to kill especially as the public team is not large at the moment so getting resets and bothering ppl should not be necessary due to a few players being selfish and doing as they like.
Ok now an idea/suggestion the section is built up of different roles as it should can I suggest that the engineer role is moved to amore specialised section like recce used to be, we don’t use the specific roleof engineer on many maps/missions so they could be called on as needed, that slot could then be allocated as a second medic slot this would be a secondary role so the underlaying skill set would be medic but depending on the mission and what the SL thinks they could pick a role relevant to what is happening on the mission i.e AT,Marksman,Lmg but could be called on as medic this would sort out 2 problems, there would be someone there to administer blood to the the full medic which at the moment we cant and the current difficulty setting of the game which is good, pretty much means if you lose your medic its game over. Having this option would give more flexibility to the SL to allocate the medic slot loadout to his preference to help the mission succeed, it would also give players a little flexibility if the spot they want is taken.
This is just my take on the roles and i could be completely wrong as the public server is obviously more flexible than Ops but i understood the idea of the public server is to get ppl to behave in the
way they expect within missions in order to recruit from there.
PS: Edited by MeFirst -> I took the liberty to add some paragraphs into your text, since it was incredible hard to read it without them