Then the only way we can find out for sure is just to put a tank on one of the maps, and see how that plays out. I mean, it isn't impossible to have tanks on a public server. Zeus milsim community, a public vanilla milsim server (
anyone at all can join), almost every vehicle in Arma was available at base, yet, 80% of the time I played there, which was for a long time, everyone did what they were supposed to do, no one took a vehicle unless under direct command from his SL.
I've personally only ever seen 2 instances in 8 months of people lone-wolfing on this server. Once with some kid taking out an Apache and not using comms, about 3 months ago, and also 3 months ago, when a long time public member who was acting Mortar wasn't responding on comms. Any other instance of lone-wolfing was new players arriving into an empty base, and not knowing what to do, so they take a vehicle and either go to their section, go out by theirselves, or leave the server.
As for your outline:
1-Got to stick with my ethics guide-book! link here =
Bob Ross: New joy in Painting2-Will take too much time, 3 years to become 3CB and infinity to learn mission-making.
3-Can't break a rule of physics can I now?
I, personally, believe the believed consequences of abuse in tanks are way too far-fetched (if a public vanilla milsim server can do it, why can't we?). Nevertheless, another solution:
As on the Zeus Milsim server, the reason people couldn't take tanks, especially if they are in an infantry section, is because SL must allow them to take an armored vehicle. Basically if someone joined an infantry section, and the SL was allowed to take tanks, SL had to open up a menu, and allow his squad to enter armored vehicles.
If someone was un-authorized and tries to get into an armored vehicle or a helicopter, it would automatically kick him out of said vehicle. This menu thing did not apply to un-armored or light armored personnel carriers, which in our case would be Jackals, Coyotes, Foxhounds, and Ridgebacks.