- Fixed: Bushes should no longer provide immortality against projectiles to characters hiding inside
Yay! Now we can kill the bugger sat in the treeline firing with impunity ^.^
- Added: Any object can now have custom editor attributes (previously, they were available only for modules). They are defined in
CfgVehicles >> [ObjectClass] >> Attributes.
- Added: Inventory of ammo containers (e.g. ammo boxes, vehicles, etc.) can now be configured in attributes
There are potentially interesting both from mod-making and mission-making points of view.
- Added: Sound - Panner (smoother transition between 2D stereo non-positional sound and 3D positional sound)
Maybe less bloody-awful sound snapping from one ear to the other as you turn your head?
- Fixed: When a copilot (with sensor pod) takes controls, the mouse moves the view and controls the aircraft at same time (
http://feedback.arma3.com/view.php?id=27345)
THANK FUUUUUUUUUUUUUUUUUUUU-!