3 Commando Brigade

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Posted: Thu Nov 28, 2013 11:37 am     Super secret spam barrier
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Interesting stuff


I also read somewhere that they're planning to introduce proper armour simulation (armour deteriorates over time, first bullet won't always penetrate, etc) in future dev builds.

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Posted: Thu Nov 28, 2013 12:04 pm     Super secret spam barrier
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Finally we won't have bb guns on Arma 3.

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Posted: Thu Nov 28, 2013 2:05 pm     Super secret spam barrier
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MyCatSaid wrote:
Finally we won't have bb guns on Arma 3.


Shame Arma 2 won't get this update.

*Readys shields for Arma 2 fan-boy attack*

:P

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Posted: Thu Nov 28, 2013 4:14 pm     Super secret spam barrier
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I think that's correct Howl. Development version off in Steam, no incremental updates, just major releases.

Dev branch off for 3CB servers to preserve stability. Understandable.
Therefore we are pretty much forced to follow suit with our clients. 


Posted: Thu Nov 28, 2013 6:14 pm     Super secret spam barrier
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Benzy wrote:
Loads Project Reality "Giggles"

That reminds me, I need to get that at some point.

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Posted: Thu Nov 28, 2013 6:55 pm     Super secret spam barrier
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Goodson wrote:
MyCatSaid wrote:
Finally we won't have bb guns on Arma 3.


Shame Arma 2 won't get this update.

*Readys shields for Arma 2 fan-boy attack*

:P

Arma 2 doesn't need the update because it's not broke.

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Posted: Thu Nov 28, 2013 7:24 pm     Super secret spam barrier
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MyCatSaid wrote:
Arma 2 doesn't need the update because it's not broke.

I never said it was.

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Posted: Thu Nov 28, 2013 8:24 pm     Super secret spam barrier
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lol ^^

Anyway, looking forward to the armour update. For once bringing armour with a plate carrier will actually mean something.

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I wonder if we'll ever see things like people being thrown-back onto the ground if they take a hard hit to the chest that didn't penetrate the armour. Now that would be cool :D

Edit: Just found this (hopefully they will implement something similar, perhaps using real-world armour values):
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Assault rifles: Penetrate vests after 4-5 hits, until then causing no other damage than knocking you over. Penetrate helmets maybe half the time beyond 200-300m, if no penetration perhaps the wearer suffers from some groggy effect.

DMR: Marksmen rifles. Penetrate vests after 2-3 hits, knocking down until then. Penetrate helmets quite frequently, 3/4 times beyond 200-300m. If no penetration, stronger groggy effect.

Proper sniper rifles: Due to using rounds with more of a punch, instant penetration of helmet, and vests can stand a single hit beyond 500m.

.50 cal: Pentrate vests and helmets instantly.

Would present much more of a challenge and force you to think about how to engage your enemy.

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Posted: Sat Nov 30, 2013 2:59 pm     Super secret spam barrier
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SPOTTED THIS....

http://forums.bistudio.com/showthread.p ... ost2567249


Posted: Sat Nov 30, 2013 11:18 pm     Super secret spam barrier
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