WELCOME TO THE 3 COMMANDO BRIGADE WEBSITE
We are a military realism unit based in Arma 3. We play Arma using British military tactics and equipment to try and simulate (to a degree) the modern British forces while maintaining an overall fun and enjoyable gameplay experience.
We like to use ranks within the unit to delegate responsibilities (as well as to show recognition of contributions to the community) and maintain a level of organisation that everyone enjoys. Don’t worry, you won’t have to fill out any report papers at the end of the day or give us 50 laps if you walk out of line. We think that Arma should be played and not taken to impractical levels (there’s no yes sir, no sir with us!).
Common sense rules are in place to ensure a fun and respectful place to enjoy gaming. Maturity, respect, and common-sense (and maybe even an odd bit of humour) are expected qualities from all recruits/members.
Mainly we are a UK-based unit. However, members have joined us from around the globe - Norway, Finland, USA, Germany and many more. Rest assured you'll fit in with the group, no matter your region.
Large-scale operations are run every weekend, and we also have a Arma 3 public server running 24/7 (on our powerful dedicated server). The 3 Commando Brigade's flourishing community is what drives and compels the unit to succeed.
Serjames » Sat Oct 18, 2014 10:42 am
It's that time again... ! Not seen any posts from the Sunday Ops Team, but I know they've been VERY busy getting this weeks builds up to scratch and running. If you've not signed up - please hurry. W [...]
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Goodson » Thu Oct 09, 2014 10:36 pm
Our Recruits have been waiting a long time to attend their stage 1 basic training, and last night they all completed it. The turnout was fantastic, we hope that you all found the training beneficial.
Stage 2 of the basic training will be run soon so please make sure you all attend (keep an eye on the training section on the forums for updates on when it will be run).
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1, 2 Posted by: Serjames » Mon Sep 08, 2014 9:37 pm
It is with great pleasure that I can announce some promotions.
Mne. Mike (Mwnciboo)
Have all been Promoted to Lance Corporal. (LCpl.)
Thanks to all three of you for your valuable inputs to 3CB.
The overall Unit structure has also had a shuffle and a tidy-up in advance of what we know is our busiest time of the year.
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Apollo » Wed Aug 20, 2014 4:41 pm
The latest stable build of ArmA 3 has just been released on Steam, v1.26.
Details here: http://dev.arma3.com/post/spotrep-00030
Note this comment:
We are currently working on updating our Servers to this new version also.
Until this is complete our Servers will be unavailable for play.
When they are back online we'll post a message here.
3CB Back Room Boffins
UPDATE 20/8/14, 18.30: The Server is back online.
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1, 2 Posted by: Apollo » Thu Aug 14, 2014 8:06 pm
3 Commando Brigade are pleased to announce the promotion of Arka to Lance Corporal.
Arka has been with the Brigade for 9 months and his contribution to the group continues to be greatly valued.
Congratulations LCpl. Arka!
We are also happy to have joining us from the recruit ranks, Mne. Switch and Mne. Nemiuk. Welcome aboard guys.
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1, 2, 3 Posted by: Goodson » Tue Aug 05, 2014 2:22 am
As many of you may know, we've been experiencing alot of technical issues with our missions (whether it be due to mods, the mission itself, AI, or high player counts). [...]
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1, 2 Posted by: Goodson » Mon Jul 21, 2014 12:00 am
To keep everyone in the loop and up to date with what's going on, I thought I'd make a post (as some people have requested) rounding up some of the recent changes.
Firstly - we've decided that the @3CB mod pack would not prove useful to use and would actually create more problems than it's worth. It's counter-intuitive to have to update a pack whenever a major update is released to a mod that fixes large issues (such as the recent weapon config changes in Arma 1.24). For now, we will be abandoning the idea of @3CB until all mods have settled.
However, we still want to keep the idea of absolute stability in our missions. Therefore, we will be deciding on a modset and keeping it static to keep our missions as stable as possible (i.e. not changing up our modest with each operation that we play). Mission makers are asked to stick to these modsets and refrain from using any extra mods. Another post will be made when this modset has been set (will be very soon). Operation Killwave (this Wednesday) will reflect these changes.
Public Mission Coordinator - Apollo has been suggesting this for a while. Currently we have no coordinator to tie together and manage public missions created by other members. For example, someone may be working on a mission to be used on the public, without realising that another member may already be working on a similar mission. With this, mission makers are requested to contact the Public Mission Coordinator before starting work on a mission. For now, I will be taking on this role.
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