3 Commando Brigade

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Posted: Wed May 24, 2017 4:29 pm     Super secret spam barrier
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MPX - Virtus Body Armour System


Just caught wind of this. Roughly a month late.

Looks ally, but it could use some work.

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General Comparison - MPX\Our kit
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Chest Preview - Vest
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Chest Preview - Webbing
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Helmet Preview - SCRIM
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Helmet Preview - Faceguard
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Helmet Preview - Plain
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Helmet Preview - PRR Bowman
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Goggles are his too. Also had an MTP boonie in the modpack, but I wasn't that impressed by it. Looks a bit like ours.

Overall, I'm very impressed by his work. Very gucci. Needs some work on the vest, Irish Regiment has been labelled as the "Irish Guards" and the webbing needs to be a bit tighter, among other things. But generally, it's very good. Haven't tested out the ballistics or carry capacity yet; there didn't appear to be any problems working with our modset.

Any plans for future introduction into our repo? Wouldn't mind running around in modern kit, even though I despise Virtus lol.


Posted: Wed May 24, 2017 4:40 pm     Super secret spam barrier
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Looks alright. Just needs an A3 with it.

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Posted: Fri May 26, 2017 1:16 pm     Super secret spam barrier
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Looks good 


Posted: Fri May 26, 2017 1:37 pm     Super secret spam barrier
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The Scrim Helmet looks indeed very nice. 

Otherwise I see a some differences in the quality of some of the items displayed. 

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Posted: Sat May 27, 2017 8:15 pm     Super secret spam barrier
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Not saying that it isn't good but I fail to see where adding this to our repo will add anything substantial to our mod set.  Unless the gear is considerably lighter in game than the current kit we have and the ballistic protection is much better I feel it is another set of kit similar to what we have produced.


Posted: Sat May 27, 2017 9:36 pm     Super secret spam barrier
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Rhino wrote:
also can we fix the commando badge being flipped on one side? It looks a bit shoddy

No, it can't be fixed unfortunately.

We have re-skinned the AAF uniform. In BIS's wisdom they only UV mapped one half of the body, with the other side being a mirror image - I guess to increase resolution on the texture.

The real fix is to create our own uniform without the mirrored texture mapping, and this is what we're in the process of doing. But the animation 'weighting', to make the uniform flow with the body skeleton movement, is not easy, so it's a slow burn at the moment.


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