3 Commando Brigade

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Posted: Mon Nov 28, 2016 10:45 am     Super secret spam barrier
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Permission to edit 3CB equipment mod


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Posted: Wed Nov 30, 2016 11:40 pm     Super secret spam barrier
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53rd_Valantine, much of the models in our mods have hidden textures, so you're free to adjust the textures as much as you wish


Posted: Thu Dec 01, 2016 7:34 pm     Super secret spam barrier
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53rd_Valantine wrote:
Brilliant thanks Lifetap, much appreciated!
Cheeky to ask, however is there any chance of grabbing some sample .paa's and config for classnames to work from?
Cheers,
Val

Hi Val,

You can obtain the hiddenSelection names by looking at the built in Config Viewer:

Run Arma
Open Editor, Preview
Esc, select CONFIG on the Debug Console

Browse to CfgWeapons

You can get class names from the DEV menu at the top of this forum, but they're pretty self explanatory.
All begin UK3CB_BAF, then _U for uniforms, _V for vests etc.

Look for the entry hiddenSelections[] to see the selection name(s) and then the .paa file(s) under hiddenSelectionTextures[]

Image

I'll leave lifetap to answer the question about providing the actual .paa's for editing.


Posted: Thu Dec 01, 2016 7:38 pm     Super secret spam barrier
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Classnames can be found here:

https://3cbmod.wordpress.com/released-m ... equipment/

"Never turn down an ale, who knows if it may be your last."


Posted: Thu Dec 01, 2016 7:39 pm     Super secret spam barrier
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Val, if you can PM me a list of the textures you're after, I'll see what I can do


Posted: Fri Feb 17, 2017 2:27 pm     Super secret spam barrier
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Hi Adam's thanks for the message. You are permitted to use the .paa uniforms within the pack to create new uniform samples for in-house uniforms featuring clan badges etc... You are not permitted to repack and re-release our work to the larger community.

You will need to extract the .paas, convert to .tga's, make the changes you need, save them back to .paa's, then create a new .pbo with your changes and your own config to use those uniforms on your units instead of ours. A list of our classnames can be found in the mod thread on the BIS forum or via our own mod development website, which is accessible through the menu at the top of this forum listed under 'DEV'.

@Reynolds: The same is true for your request as well.


Posted: Fri Feb 17, 2017 2:40 pm     Super secret spam barrier
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We'll need to provide the .paa Evrik, the .pbo's are obfuscated.
Maybe a template file on the Dev website?


Posted: Fri Feb 17, 2017 3:08 pm     Super secret spam barrier
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You can extract the .paa's from the mod pack using pbomanager. You get a warning when you first double click on the .pbo to say it is corrupt (due to the protection we use), however you can expand the .pbo branch open and access the .paa's. The obfuscation protects the models / configs / animations and the model.cfg is baked into the model so not accessible. However, you can copy the .paa's. It's how other clans have done it in the past.

"Never turn down an ale, who knows if it may be your last."


Posted: Fri Feb 17, 2017 3:34 pm     Super secret spam barrier
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Hmm, odd. Maybe Mikero improved the protection process. I don't have access to our textures right now as I am at work. If anyone else in the team has access, they can hopefully pass them over.

"Never turn down an ale, who knows if it may be your last."


Posted: Fri Feb 17, 2017 7:01 pm     Super secret spam barrier
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Check PM's.

"Never turn down an ale, who knows if it may be your last."


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