3 Commando Brigade

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Promotions - 19/12/2014

23 posts in this topic
Posted: Fri Dec 19, 2014 12:11 pm     Super secret spam barrier
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Posts: 486
Location: London
Ribbons:
Training Team (1)
congrats all

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I have a dream that I will one day play on a server where I will not be judged by the colour of my scrim, but by the content of my carryall.


Posted: Fri Dec 19, 2014 12:51 pm     Super secret spam barrier
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Posts: 42
Thanks guys!


Posted: Fri Dec 19, 2014 1:59 pm     Super secret spam barrier
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Posts: 331
Location: Falmouth
Good to be back.

Why has my signature broken? FFS


Posted: Fri Dec 19, 2014 3:01 pm     Super secret spam barrier
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Posts: 472
Location: Dublin
congrats folks


Posted: Fri Dec 19, 2014 4:08 pm     Super secret spam barrier
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1st Lieutenant
1st Lieutenant
Other duties:
Modder
Mod Manager
Training Instructor
Public Server Manager
Mission Creator
Site Admin
Game Admin
Operations Coordinator

Posts: 4186
Location: Yorkshire, UK
Ribbons:
Service Medal (2) Modding Team (1) Leadership (1)
Operation Medal (3)
Congratulations ...


Posted: Fri Dec 19, 2014 10:09 pm     Super secret spam barrier
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Sergeant
Sergeant
Other duties:
Mission Creator
Operations Coordinator

Posts: 1476
Location: Bristol, England
Ribbons:
Service Medal (2) Media Man (1) Donator (1)
Mission Designer (1) Operation Medal (1)
Andy1 wrote:
Welcome all, the hard work doesn't stop here though.  Don't forget it takes alot to keep this group running and if you want to add anything to our little band of happy campers we are always in need of modders and mission makers.

One of the main reasons I joined this group is because I wanted to find a community could really contribute to. So for my part, I'll eventually be able to add a new mission or two every month, either TvT or Co-op.

I would have made more content already but Howl and I have been working on a code base. I realise that you guys don't get to see the benefit of this work right now, but we're currently trying to generate a set of robust mission-making resources. We've built a wide-ranging code-base from scratch that handles a whole s**t load of different functions, above and beyond what f3 and other existing frameworks provide. For myself and Howl this will mean less time spent making each operation, without compromising on interesting gameplay. Hopefully it will be useful to other 3CB mission-makers too, but even if it's only myself and Howl who use it, it will still translate to more missions for us all to play.

We'll make a post about it when we're ready for a beta release, which will be in the first few months of 2015 probably. At this point I'll write up a little wiki and make the code available to other mission-makers in 3CB. 

So yeah, if I don't add too many new missions in the next months or if some weeks I'm not around much on the public for a week here and there, i'm still very much putting the hours in. The end goal is to be able to focus on producing more and better missions for us all.  

I know f**k about modding and texturing and configs and whatnot, so I can't be of any help there, but I can make missions out the ass. I hope this will suffice :)

 


Posted: Fri Dec 19, 2014 10:52 pm     Super secret spam barrier
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Marine
Marine
Other duties:
Modder

Posts: 1983
Ribbons:
Service Medal (3) Donator (1) Modding Team (1)
Operation Medal (1)
I know your busy working on things Dom it was just a nudge to everyone really.


Posted: Fri Dec 19, 2014 11:30 pm     Super secret spam barrier
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Sergeant
Sergeant
Other duties:
Mission Creator
Operations Coordinator

Posts: 1476
Location: Bristol, England
Ribbons:
Service Medal (2) Media Man (1) Donator (1)
Mission Designer (1) Operation Medal (1)
I know, I'm just excited :)


Posted: Sat Dec 20, 2014 12:29 am     Super secret spam barrier
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Posts: 32
cheers guys enjoyed it all the way, 


Posted: Sat Dec 20, 2014 10:56 am     Super secret spam barrier
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Posts: 252
Congrats guys! :D


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