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Posted: Sun Jul 20, 2014 11:00 pm     Super secret spam barrier
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News & Updates


To keep everyone in the loop and up to date with what's going on, I thought I'd make a post (as some people have requested) rounding up some of the recent changes.

Firstly - we've decided that the @3CB mod pack would not prove useful to use and would actually create more problems than it's worth. It's counter-intuitive to have to update a pack whenever a major update is released to a mod that fixes large issues (such as the recent weapon config changes in Arma 1.24). For now, we will be abandoning the idea of @3CB until all mods have settled.

However, we still want to keep the idea of absolute stability in our missions. Therefore, we will be deciding on a modset and keeping it static to keep our missions as stable as possible (i.e. not changing up our modest with each operation that we play). Mission makers are asked to stick to these modsets and refrain from using any extra mods. Another post will be made when this modset has been set (will be very soon). Operation Killwave (this Wednesday) will reflect these changes.


Public Mission Coordinator - Apollo has been suggesting this for a while. Currently we have no coordinator to tie together and manage public missions created by other members. For example, someone may be working on a mission to be used on the public, without realising that another member may already be working on a similar mission. With this, mission makers are requested to contact the Public Mission Coordinator before starting work on a mission. For now, I will be taking on this role.


Posted: Mon Jul 21, 2014 7:57 am     Super secret spam barrier
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Good to hear.

Any news on when we can expect the 100% public server to be back?

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Posted: Mon Jul 21, 2014 8:15 am     Super secret spam barrier
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Mefirst wrote:
Good to hear.

Any news on when we can expect the 100% public server to be back?

Apollo put it back up for us a couple of days ago. It's currently running the Di Capraia mission ;)


Posted: Mon Jul 21, 2014 3:15 pm     Super secret spam barrier
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Jamie, we should talk about the mods being used in private ops. The constant changes are doing my head in :D

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Posted: Mon Jul 21, 2014 9:50 pm     Super secret spam barrier
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Howl wrote:
Jamie, we should talk about the mods being used in private ops. The constant changes are doing my head in :D

The current Private Server repo modset is highly likely to be what we use from now on in operations. I'll make another announcement when these mods have been set in stone.


Posted: Mon Jul 21, 2014 10:37 pm     Super secret spam barrier
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you've forgotten RKSL attachments....


Posted: Mon Jul 21, 2014 11:09 pm     Super secret spam barrier
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Posted: Tue Jul 22, 2014 1:43 am     Super secret spam barrier
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How can you make an announcement when we haven't even discussed it?

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Posted: Tue Jul 22, 2014 10:10 am     Super secret spam barrier
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Howl wrote:
How can you make an announcement when we haven't even discussed it?

This announcement states two things - the removal of @3CB (which I've already discussed with you and others) and the introduction of a Public Mission Coordinator (of which you have just been informed of). I wanted to make people aware of what is going on rather than further delaying this post and leaving the community in the dark. I'm not sure what you're referring to Howl.

If you're talking about the mods for the Private Server Repo - they've (as I've said) not been set in stone yet (hence why an announcement has not yet been made, pending discussion with you and others). Please be patient, ok honey?


Posted: Tue Jul 22, 2014 12:29 pm     Super secret spam barrier
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You shouldn't have just said it, you should have DECLARED it.
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