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Posted: Wed Dec 14, 2016 7:25 pm     Super secret spam barrier
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Bloody hellfire they've finally launched 64bit!


Image

cool


Posted: Thu Dec 15, 2016 12:10 am     Super secret spam barrier
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And to a computer genius like me, ummmmm, what does that mean?


Posted: Thu Dec 15, 2016 8:44 am     Super secret spam barrier
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Nope, it's to do with how much memory it can use, and how efficiently it juggles stuff around. It's still single-threaded, but this should reduce the effort spent loading and unloading assets constantly - such as when you've got a long view range or a very cluttered scene. Probably won't get performance improvements to your max FPS, but may have reduced FPS loss in heavy scenes.


Posted: Thu Dec 15, 2016 9:01 am     Super secret spam barrier
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We had a previous thread, so will repeat this here:

Going to 64 bit is unlikely to make much if any difference to raw performance.  The biggest benefit is the increased address range; ie. it can use more memory.  For busy missions with a large number of assets we should see less of a performance degradation.

I guess you can view this as a performance increase, but its arguably just less of a performance decrease.


As Nick says, 64-bit has nothing to do with multi-threading or DX performance.  They're completely separate issues.  These bottlenecks will still exist.


Posted: Thu Dec 15, 2016 11:44 am     Super secret spam barrier
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Benzy wrote:
Arguably in my mind the server is the more important one to focus on as client FPS means nothing if the server side will degrade that anyway.

I agree.  The problem on the server is not so much 32-bit / 64-bit, its more algorithmic.  As can be seen from a lot of dev effort over the last few years, controlling when and how often information is passed from the server to the clients is the key.  The whole virtualization of units, inventory etc. has to be very tightly controlled, so clients only get the data they actually need.  At the moment, far too much irrelevant data is being communicated, leading to server side (network) bottlenecks.  

The 32-bit / 64-bit changes may be more dramatic in terms of overall performance on the server, as it could allow improved optimization / caching of this data.  We'll just have to see.


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